Grace
PVEG: 5 ------- STR: 4
PVEP: 4 ------- AGI: 7
PVEB: 8 ------- CON: 4
PVER: 9 (10) -- DEX: 8 (9)
PVEF: 7 ------- INT: 3
AFKL: 10 ------ CHA: 3
AFKP: 10 ------ TOTAL: 29 (30)
PVPS: 7 ------- LVL: 32
PVPL: 6 ------- Personal Skill: Rifle/Pistol/Bayonet Crafting
Armor: Leather, Coat
Stances: Hunter, Enforcer, Freestyle, Sniper, Duality, Shotgun Blaster, Encounter Shot (vet)
Notes: Ah, Grace. One of the most popular and abundant characters in all other GE versions due to her 9 DEX. With the nerf, she's arguably worse than stock musk since she has 1 less CON, 1 more AGI ,and no Concentrate. However, she can still hold her own in many areas.
For PvE active leveling, she lacks any decent AE (without Concentrate, Bloody Overdrive will rarely OHKO). Scatter Shot is decent, but the radius is too small to be consistently useful. Thus Grace is better used as a secondary DPS, picking off stragglers while your main AE grinder kills most mobs. She fares well during boss fights (both raid and non-raid) due to her high single target damage. She can skill spam by rotating Execution Shot, Precision Shot, and Headshot, then switch back to Sniper stance to auto attack while waiting for cooldowns. Her main problem while active leveling is her low CON... even with leather armor, she's quite fragile. Also, after 80, it's quite difficult to find 84+ leather armor, confining her to musk-only armor like Corso Rosso, which is a coat. She can wear 84 elite ringmail, but she will probably have low priority in obtaining this, and she can't wear the 92 fighter-only or scout-only leather armor.
Where Grace really shines is AFK leveling, which is why she's so popular. Here her lack of Concentrate isn't noticeable, and her faster ASPD helps pick up the kill rate. Since rifles are medium weapons, she won't have any dmg penalty against armor either. With unnerfed 9 DEX, she has the best OHKO potential of any character during AFK, but even with 8 DEX, she's quite feared. In addition to this, her shotgun blaster stance makes her a superb powerleveler, since it is a light weapon and does extra dmg bonus to light armor. This means she can solo several high-spawn areas with light monsters, including the ever-popular underground relics. Shotgun isn't as useful during active leveling, since when fighting mobs of similar level, it will do pretty horrible damage compared to rifles.
Now for raid boss, she is one of the best dps characters, second only to stock musk with Conc ring. Concentration ring gives the stock musk +32 accuracy and +16 crit bonus, in addition to +1 AR. While the acc bonus isn't important for rifle users (it's easy to reach 100 acc with proper equipment), the extra crit and additional AR effectively increase the stock musk's dps by over 20% (10% from AR, and another 10% from not missing since most raid bosses will have higher DR than your AR).
However, this changes after unnerf... when that happens, Grace will be on par (though still slightly weaker than stock musk with Conc ring). Increasing DEX from 8->9 gives an effective base dmg bonus of 12.5% ((1.8-1.6)/1.6). However, if both Grace and Musk put vet point into DEX, then the increase will only be 11.1% ((2.0-1.

/1.

. This doesn't make up for the extra AR if the raid boss has higher DR than you. Still, it's not like Conc rings grow on trees, so this trade off is sometimes worth it.
Grace's main role in PvP would be to snipe enemies from afar and birdfall wizards. Menace Shot is extremely handy if you choose to go that route, though it's self-centered so it requires Grace to be relatively close when casting. If the fear fails (which is quite possible if the enemy is using Ignore Harm), consider Grace a goner. It's still quite handy in mass-scale PvP, though her low CON makes it a risky proposition. She can also choose to stand far away and snipe people with her far-range skills like Execution Shot, while hoping no one notices her.